Rescue Wulbren, Baldur's Gate 3 Quest
Group: Shadow-Cursed Lands
"Rescue Wulbren" is one of the quests available in Baldur's Gate 3. It falls under the "Shadow-Cursed Lands" group of quests.
Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.
Quest stages of Rescue Wulbren
1. Travel to Moonrise Towers.
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If we free Wulbren from Moonrise Towers, Barcus has promised to make us something remarkable.
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We learned from Barcus that his friend Wulbren is being held captive in Moonrise Towers. If we free him, Barcus has offered to make us something remarkable.
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We freed the deep gnomes in Grymforge, but more of their kin were taken to Moonrise Towers - including their leader Wulbren. We need to find and rescue them.
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We agreed to save Barcus' friend, Wulbren, and the Ironhand gnomes he leads, from Moonrise Towers.
2. Break the gnomes out of jail.
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We found a group of gnomes being held captive in Moonrise Towers. They won't last long without our help.
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We found Wulbren and his fellow gnomes. They won't last long in Moonrise Towers without our help.
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3. Give Wulbren something that can break stone.
Wulbren has plans to break out, but he needs our help. The Warden confiscated their weapons, but anything that can break rock will do. Whatever we find, we need to pass it to him - discreetly.
4. Cover the gnomes' escape.
The gnomes have broken free and are on their way to rescue the tieflings. We should watch their backs.
5. Help the gnomes escape.
The gnomes are making their escape through the tunnels, but they're not safe yet. We need to watch their backs.
6. Help the gnomes escape.
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The gnomes are making their escape through Moonrise Towers itself. Without our help, they'll surely die.
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The gnomes are making their escape through Moonrise Towers itself. Without our help, they'll surely die.
7. Find Wulbren.
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Wulbren fled Moonrise Towers on foot - hopefully he'll find refuge somewhere.
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Wulbren fled Moonrise Towers by boat - hopefully he'll find refuge somewhere.
8. Return to Last Light.
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Wulbren fled Moonrise Towers - hopefully he'll find refuge in Last Light Inn. We should look for him there.
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Wulbren fled Moonrise Towers - hopefully he'll find refuge in Last Light Inn. Barcus will be thrilled. We should check up on them.
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Wulbren left for Last Light Inn. Barcus will be thrilled. We should check up on them sometime.
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Wulbren left for Last Light Inn. We should check up on him.
9. Talk to Wulbren.
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We found Last Light - a safe haven in the darkness. Perhaps Wulbren is here.
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Wulbren should be at Last Light Inn by now. We should check on him.
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We've defeated Ketheric. Wulbren has some thoughts. We should speak to him at Moonrise Towers.
10. Talk to Barcus.
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Wulbren has arrived safely in Last Light. We should let Barcus know.
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Wulbren is dead. We should tell Barcus.
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We told Barcus the good news. He ran to find Wulbren immediately.
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Wulbren has arrived safely in Last Light. We should let Barcus know.
11. Talk to Wulbren.
We've defeated Ketheric. Wulbren has some thoughts. We should speak to him at Moonrise Towers.
12. -
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Barcus was devastated to learn that Wulbren is dead.
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Wulbren treated us coldly after his rescue, but rewarded us anyway.
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Wulbren is dead.
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Wulbren escaped Moonrise Towers by boat. He is safe from the cult - for now.
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We never found the prisoners in Moonrise Towers.
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We abandoned the gnomes to their fate.
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Last Light was destroyed. Hopefully Wulbren escaped.
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Wulbren escaped Moonrise Towers by boat. He is safe from the cult - for now.
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Relieved that Wulbren is safe, Barcus rewarded us.
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We left the shadow-cursed lands after saving Wulbren.
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We left the shadow-cursed lands without telling Barcus about Wulbren. He will likely assume his friend is dead.
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Wulbren apologised for how he acted at Last Light. He told us the Ironhand Gnomes plan to save Baldur's Gate, and he wants us to be part of it.
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Impressed with us, Wulbren asked us to meet him in Baldur's Gate. The Ironhand Gnomes have a plan, and he wants us to be part of it.
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