Warhammer 40,000: Darktide Patch 13 Notes

Publish date: 2024-08-05

Fatshark released a new update for Warhammer 40,000: Darktide, bringing many changes, including a class overhaul. Say goodbye to the old Feats system. Now, you’ll earn Talent Points as you level up, maxing out at 30 points at level 30. You can freely allocate these points in Talent Trees, making it easier to experiment with different setups.

Each Class starts with a basic set of abilities and features, which can be improved or replaced via the Talent Trees. So, if you liked your previous build, you’ll probably find something similar in the new system. Below, you can find the complete patch notes.

Warhammer 40,000: Darktide Patch 13 Notes

Veteran

Psyker

Enemies

Almost all of the weapon and blessing changes were made with the help of closed community testing where we got the opportunity to hang out with members of the community while giving them early builds to try and feedback on. These tests also gave us a lot of early feedback regarding the talents and new abilities which helped us iron out rough bits of the balance. We want to extend a huge thanks to these people, as they have been very important to help us iterate on the balance.

Some balance changes made in these tests are still being worked on and will be released in future patches.

Below you will find a list of changes to weapons in this patch. The first list is a quick explanation of the changes, and further on in the patch notes you will find the raw number changes for each weapon if you want the finer details.

All weapons:

Krourk Mk IV Cleaver

Krourk Mk VI Cleaver

[list][*] Increased damage of lights.

Bull Butcher Mk III Cleaver

Bully Clubs

Cadia Mk IV Assault Chainsword

Combat Swords/Heavy Swords/Duelling Swords

Devil Claw Combat Swords

Heavy Swords

Duelling Swords

Tigrus Mk II Heavy Eviscerator

Orestes Mk IV Assault Chainaxe

Headhunter Autoguns

Brute-Brainer Mk III Latrine Shovel

Standard-issue Munitorum Sapper Shovel

Combat Axes

Ironhelm Mk IV Thunder Hammer

Crucis Mk II Thunder Hammer

Forceswords

Forcestaves

Equinox Mk IV Voidstrike Force Staff

Nomanus Mk VI Surge Force Staff

Equinox Mk III Trauma Force Staff

Blastoom Mk III Grenadier Gauntlet

Ripper Guns

Lorenz Mk VI Rumbler

Heavy Stubbers

Powerswords

Misc Weapon/Balance changes

Below you will find a list of changes to blessings in this patch. We have made some functional changes to some of them, and a pass on number values and/or tier scaling. Further down you will find a detailed list of all number/tier changes. The goal has been to bring underused blessings up, and reduce the effectiveness of certain blessings that have been overperforming, but still keep them at the same level as similar blessings.

Chained hits

Adhesive Charge

Deathspitter

Decapitator

Fan the Flames

Fire Frenzy

Powderburn

Punishing Salvo

Rampage

Run ‘n’ Gun

Scattershot

Showstopper

Speedload

Stripped Down

Tenderiser

Brutal Momentum

Limbsplitter

Gameplay

Raking Fire

Dumdum

Hit & Run

Sustained Fire

Punishing Salvo

Fire Frenzy

Deathspitter

Ceaseless Barrage

Ghost

Surgical

Crucian Roulette

Deadly Accurate

Falter

Opening Salvo

Between the Eyes

Powderburn

Cavalcade

Pinning Fire

Gloryhunter

Bloodletter

Headtaker

Slaughterer

Rev it Up

Wrath

Shred

Savage Sweep

Rampage

Momentum

Decimator

Limbsplitter

All or Nothing

Decapitator

Trauma

Hammerblow

Uncanny Strike

Flesh Tearer

Executor

Riposte

Precognition

Smackdown

Mercy Killer

Ruthless Backstab

Uncanny Strike

Vicious Slice

Showstopper

Quickflame

Blaze Away

Warp Flurry

Warp Nexus

Transfer Peril

Deflector

Superiority

Unstable Power

Infernus

No Respite

Onslaught

Reassuringly Accurate

Tenderiser

Overwhelming Fire

Gets Hot!

Volatile

Can Opener

Born in Blood

Scattershot

Full Bore

Point Blank

Trickshotter

Hand-Cannon

Expansive

Shock & Awe

Gameplay

Damage

Rending

Penances

Missions

Hub

Misc

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